Fire Trooper
FIRE 3

Fire Trooper

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 3530




When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 45

Fire Trooper — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 45 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Fire Trooper is a vanilla-bodied Level 3 Warrior whose only effect is a one-time 1000-damage burn that sends the card itself to the Graveyard, so it converts itself into 1000 damage and nothing more. Its ATK/DEF and its presence in 31 recent decks earn no points on their own; it is run as a cheap, generic, portable body that is easy to slot in, which lifts deckbuilding efficiency and accessibility. The score stays in the 40s because the card has no observed starter, searcher, or payoff role in the combo data, so its power is capped by the damage it deals once.

Axis scores

Axis Score Evidence
Accessibility 40 Decks show it is routinely included across 16 archetypes at 1 copy on average, but no combo or searcher evidence shows it reliably reached in hand (inferred, observed).
Combo & Conversion 20 Card text only: it deals 1000 damage and sends itself to the Graveyard, with no board or follow-up it creates; combos_evidence has zero appearances (verified, inferred).
Resource Economy 30 The card spends itself for 1000 damage, a one-for-one trade with no card advantage or refuel (verified).
Effect & Interaction 10 No negation, removal, or opponent-facing restriction in the text; the only opponent effect is direct damage (verified).
Material Utility 35 Level 3 body with no recorded material usage in combos; usefulness as material is inferred from its level and attribute only (inferred).
Resilience & Flexibility 30 A single on-Summon effect that cannot be repeated; it has no multi-zone or multi-turn presence to survive interaction (inferred).
Deck-Building Efficiency 75 Plain 1-copy generic card with no garnet or lock restriction and no recorded splash or brick cost (observed, verified).

Calculation

Weight profile: Utility / no clear role default; no secondary blend applied. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 3 body that fits across 16 archetypes with no garnet cost
  • Self-contained 1000-damage burn that needs no board setup
  • Cheap to run, including as a 1-of in most decks

Weaknesses

  • Converts only into 1000 damage once; no board presence or follow-up
  • No observed combo, starter, or searcher role
  • Low effect interaction and resilience

Counters / choke points

  • Nothing specific in the evidence; the card's direct damage is only as relevant as the opponent's life points

Best use

Utility body that adds 1000 burn when a finishing point is needed. Decks: Volcanic, Spellbook, Flamvell, Exodia, Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: on Summon, may send itself to the Graveyard to inflict 1000 damage; 31 decks run it, 1 copy on average, 16 distinct archetypes; Zero recorded combo appearances
  • Observed: Gameplay split of 55% type 4 and 39% type 7 decks; Usage statistics: 100% inclusion in 3 small archetypes at 1 copy
  • Inferred: Reliably reached in hand via generic routes, not a specific searcher; Material value from Level 3 alone
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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