FIRE
3Fire Trooper
ATK:
1000
DEF:
1000
View:
3530
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.
Fire Trooper — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Fire Trooper is a vanilla-bodied Level 3 Warrior whose only effect is a one-time 1000-damage burn that sends the card itself to the Graveyard, so it converts itself into 1000 damage and nothing more. Its ATK/DEF and its presence in 31 recent decks earn no points on their own; it is run as a cheap, generic, portable body that is easy to slot in, which lifts deckbuilding efficiency and accessibility. The score stays in the 40s because the card has no observed starter, searcher, or payoff role in the combo data, so its power is capped by the damage it deals once.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Decks show it is routinely included across 16 archetypes at 1 copy on average, but no combo or searcher evidence shows it reliably reached in hand (inferred, observed). |
| Combo & Conversion | 20 | Card text only: it deals 1000 damage and sends itself to the Graveyard, with no board or follow-up it creates; combos_evidence has zero appearances (verified, inferred). |
| Resource Economy | 30 | The card spends itself for 1000 damage, a one-for-one trade with no card advantage or refuel (verified). |
| Effect & Interaction | 10 | No negation, removal, or opponent-facing restriction in the text; the only opponent effect is direct damage (verified). |
| Material Utility | 35 | Level 3 body with no recorded material usage in combos; usefulness as material is inferred from its level and attribute only (inferred). |
| Resilience & Flexibility | 30 | A single on-Summon effect that cannot be repeated; it has no multi-zone or multi-turn presence to survive interaction (inferred). |
| Deck-Building Efficiency | 75 | Plain 1-copy generic card with no garnet or lock restriction and no recorded splash or brick cost (observed, verified). |
Calculation
Weight profile: Utility / no clear role default; no secondary blend applied. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 3 body that fits across 16 archetypes with no garnet cost
- Self-contained 1000-damage burn that needs no board setup
- Cheap to run, including as a 1-of in most decks
Weaknesses
- Converts only into 1000 damage once; no board presence or follow-up
- No observed combo, starter, or searcher role
- Low effect interaction and resilience
Counters / choke points
- Nothing specific in the evidence; the card's direct damage is only as relevant as the opponent's life points
Best use
Utility body that adds 1000 burn when a finishing point is needed. Decks: Volcanic, Spellbook, Flamvell, Exodia, Branded. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: on Summon, may send itself to the Graveyard to inflict 1000 damage; 31 decks run it, 1 copy on average, 16 distinct archetypes; Zero recorded combo appearances
- Observed: Gameplay split of 55% type 4 and 39% type 7 decks; Usage statistics: 100% inclusion in 3 small archetypes at 1 copy
- Inferred: Reliably reached in hand via generic routes, not a specific searcher; Material value from Level 3 alone
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






